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Wesnoth Units database

Escrimeur

(image)

This unit is from Feudal Era. It's coding and art were done by Turin and Various others.

The ideal of the all-purpose cavalrymann - the ideal that has eluded humans for so long - is embodied by the escrimeurs. While not as devastating in the charge as a gendarme, they are as versatile and deadly as any cavalrymann could hope to be. Their skills with horse, sword, and crossbow seem incredible to other races, and are held in high regard even by their fellow elves.

Information

Advances from: Cavalier
Advances to:
Cost: 53
HP: 56
Movement: 8
XP: 150
Level: 3
Alignment: neutral
IDHigh Elven Escrimeur
Abilities:

Attacks (damage - count)

(image)sword
melee
11 - 4
blade
(image)crossbow
ranged
20 - 1
pierce

Resistances

(icon) blade30% (icon) pierce-20%
(icon) impact30% (icon) fire0%
(icon) cold0% (icon) arcane-20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle140%
(icon) Cave420%
(icon) Coastal Reef-0%
(icon) Deep Water9920%
(icon) Flat140%
(icon) Forest330%
(icon) Frozen230%
(icon) Hills240%
(icon) Mountains9920%
(icon) Mushroom Grove420%
(icon) Sand230%
(icon) Shallow Water420%
(icon) Swamp420%
(icon) Unwalkable9910%
(icon) Village140%